I guys ! the smoothing setting does not affect the numbers of poly, so it won't change nothing until you tell him to subdivide them to fit with the smooth effect : then you will simply increase the number of polygons, and this will affect away3D for sure ...
smoothing is more a kind of filter for the render : http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif Rob : the idea would be to affect a phong by default when smoothed in 3ds, but smoothing can be applied to faces groups and objects, this seems complicated (I mean more than just create a phong shader)
