I do not think this is geometry related directly. It's more the way you consider/include the normals of the neighbours faces and their averages for the rendering or not.

Fabrice

On Aug 7, 2009, at 8:29 PM, Rob Bateman wrote:

holy cr*p!

well, i guess it's a possibility with the work greg is doing with dynamic mesh tesselation on a nurb surface. but this kind of geometry-modding on the fly will always be something fairly intensive in flash - and something that can only be used sparingly!

Rob

On Mon, Aug 3, 2009 at 1:44 PM, bgr <[email protected]> wrote:

Hey Rob,
I've created a video that demonstrates it better than I could explain
with words :)
http://www.youtube.com/watch?v=w1iDPKgMmcU

On Aug 3, 1:20 pm, Rob Bateman <[email protected]> wrote:
> Hey bgr
>
> not knowing what smoothing groups are, my guess would be no ;) can you > explain a little about them? if they're a useful feature then we can always
> add then in
>
> cheers
>
> Rob
>
> On Thu, Jul 30, 2009 at 2:58 AM, bgr <[email protected]> wrote:
>
> > Does setting smoothing groups in editable poly have any effect on
> > appearance in away3d (with phong for example) ? Is that information
> > even included in exported file ?
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]



--
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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