holy cr*p!

well, i guess it's a possibility with the work greg is doing with dynamic
mesh tesselation on a nurb surface. but this kind of geometry-modding on the
fly will always be something fairly intensive in flash - and something that
can only be used sparingly!

Rob

On Mon, Aug 3, 2009 at 1:44 PM, bgr <[email protected]> wrote:

>
> Hey Rob,
> I've created a video that demonstrates it better than I could explain
> with words :)
> http://www.youtube.com/watch?v=w1iDPKgMmcU
>
> On Aug 3, 1:20 pm, Rob Bateman <[email protected]> wrote:
> > Hey bgr
> >
> > not knowing what smoothing groups are, my guess would be no ;) can you
> > explain a little about them? if they're a useful feature then we can
> always
> > add then in
> >
> > cheers
> >
> > Rob
> >
> > On Thu, Jul 30, 2009 at 2:58 AM, bgr <[email protected]> wrote:
> >
> > > Does setting smoothing groups in editable poly have any effect on
> > > appearance in away3d (with phong for example) ? Is that information
> > > even included in exported file ?
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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