holy cr*p! well, i guess it's a possibility with the work greg is doing with dynamic mesh tesselation on a nurb surface. but this kind of geometry-modding on the fly will always be something fairly intensive in flash - and something that can only be used sparingly!
Rob On Mon, Aug 3, 2009 at 1:44 PM, bgr <[email protected]> wrote: > > Hey Rob, > I've created a video that demonstrates it better than I could explain > with words :) > http://www.youtube.com/watch?v=w1iDPKgMmcU > > On Aug 3, 1:20 pm, Rob Bateman <[email protected]> wrote: > > Hey bgr > > > > not knowing what smoothing groups are, my guess would be no ;) can you > > explain a little about them? if they're a useful feature then we can > always > > add then in > > > > cheers > > > > Rob > > > > On Thu, Jul 30, 2009 at 2:58 AM, bgr <[email protected]> wrote: > > > > > Does setting smoothing groups in editable poly have any effect on > > > appearance in away3d (with phong for example) ? Is that information > > > even included in exported file ? > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > > [email protected] -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
