yes, but thats exactly the same.
actually to gnerate the normalmap, you do interpolate the vertex normals. In this case you would need like in the editor shown in vid, some custom code to avoid, combine or average these normals
but you could with some talent reproduce using photoshop like apps.

But what is bugging more is why you would want to do this...
Bgr, is it because you cannot get smooth surfaces on your model using away?

Fabrice

On Aug 8, 2009, at 11:09 AM, richardolsson wrote:


This effect should be achievable with normal maps, no? Not the
mechanics of it (how you can turn certain faces on or off) but it
should result in the same appearance.

If so is the case, then you should actually be able to switch the
material on each face of a mesh (through Mesh.faces[index].material)
to create something similar to smoothing groups.

Cheers
/R


On Aug 7, 11:04 pm, Fabrice3D <[email protected]> wrote:
I do not think this is geometry related directly. It's more the way
you consider/include the normals of the neighbours faces and their
averages for the rendering or not.

Fabrice

On Aug 7, 2009, at 8:29 PM, Rob Bateman wrote:

holy cr*p!

well, i guess it's a possibility with the work greg is doing with
dynamic mesh tesselation on a nurb surface. but this kind of
geometry-modding on the fly will always be something fairly
intensive in flash - and something that can only be used sparingly!

Rob

On Mon, Aug 3, 2009 at 1:44 PM, bgr <[email protected]> wrote:

Hey Rob,
I've created a video that demonstrates it better than I could explain
with words :)
http://www.youtube.com/watch?v=w1iDPKgMmcU

On Aug 3, 1:20 pm, Rob Bateman <[email protected]> wrote:
Hey bgr

not knowing what smoothing groups are, my guess would be no ;) can
you
explain a little about them? if they're a useful feature then we
can always
add then in

cheers

Rob

On Thu, Jul 30, 2009 at 2:58 AM, bgr <[email protected]> wrote:

Does setting smoothing groups in editable poly have any effect on
appearance in away3d (with phong for example) ? Is that
information
even included in exported file ?

--
Rob Bateman
Flash Development & Consultancy

[email protected]

--
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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