Hi Philip!

Just like David already mentioned you can try to increase the number
of segments, or try to set pushback on your walls!
But I would recommend that you use a Renderer with Correct_Z_Order! In
that case your FPS might decrease but you will get the best quality!
Just try it!
See:
http://groups.google.com/group/away3d-dev/browse_thread/thread/ee57bfc66a1125fd/cf2aa51a704e8163?lnk=gst&q=renderer%3AmyRenderer#cf2aa51a704e8163

greetz. Lami

On 4 Aug., 12:13, "David Parks" <[email protected]> wrote:
> I saw something similar in some test I played with recently, try adding more
> geometry to the plane. Not sure if this will resolve it for you, but it's
> easy to test. Increase the values for segmentsH and segmentsW on the plane
> and see if it makes any difference. Else someone with more brain power on
> this list can probably help further.
> Dave
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
>
> Behalf Of Philip
> Sent: Tuesday, August 04, 2009 3:59 PM
> To: away3d.dev
> Subject: [away3d] Basic Plane z-sort issue?
>
> Hi there,
>
> I have what I think is a Flash 3D engine 101 question. I have two
> Planes very close together on the z-axis, and because of that the
> Plane in front (the clickable yellow square) has clipping issues
> whilst the camera moves around the scene.
>
> Please see this 
> link:http://gw.bluebarracuda.com/BB/philip/streetcorner_planetest/
>
> In an attempt to solve this, I'm using the following on the yellow
> square plane:
>     plane.pushfront = true;
>     plane.ownCanvas = true;
>
> But as you can see, I'm still missing something. Any advice would be
> much appreciated.
>
> Thank you,
> Phil

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