Hi Philip! Just like David already mentioned you can try to increase the number of segments, or try to set pushback on your walls! But I would recommend that you use a Renderer with Correct_Z_Order! In that case your FPS might decrease but you will get the best quality! Just try it! See: http://groups.google.com/group/away3d-dev/browse_thread/thread/ee57bfc66a1125fd/cf2aa51a704e8163?lnk=gst&q=renderer%3AmyRenderer#cf2aa51a704e8163
greetz. Lami On 4 Aug., 12:13, "David Parks" <[email protected]> wrote: > I saw something similar in some test I played with recently, try adding more > geometry to the plane. Not sure if this will resolve it for you, but it's > easy to test. Increase the values for segmentsH and segmentsW on the plane > and see if it makes any difference. Else someone with more brain power on > this list can probably help further. > Dave > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > > Behalf Of Philip > Sent: Tuesday, August 04, 2009 3:59 PM > To: away3d.dev > Subject: [away3d] Basic Plane z-sort issue? > > Hi there, > > I have what I think is a Flash 3D engine 101 question. I have two > Planes very close together on the z-axis, and because of that the > Plane in front (the clickable yellow square) has clipping issues > whilst the camera moves around the scene. > > Please see this > link:http://gw.bluebarracuda.com/BB/philip/streetcorner_planetest/ > > In an attempt to solve this, I'm using the following on the yellow > square plane: > plane.pushfront = true; > plane.ownCanvas = true; > > But as you can see, I'm still missing something. Any advice would be > much appreciated. > > Thank you, > Phil
