Hi Lami,

Just read your post just after posting my previous :)

But thanks, "pushback on your walls" is enough to solve my issue!
Quite obvious really haha! Thanks for letting me know about the
Renderer.CORRECT_Z_ORDER, that may come in useful in the future.

Many thanks :)
Phil





On Aug 4, 12:41 pm, Lami <[email protected]> wrote:
> Hi Philip!
>
> Just like David already mentioned you can try to increase the number
> of segments, or try to set pushback on your walls!
> But I would recommend that you use a Renderer with Correct_Z_Order! In
> that case your FPS might decrease but you will get the best quality!
> Just try it!
> See:http://groups.google.com/group/away3d-dev/browse_thread/thread/ee57bf...
>
> greetz. Lami
>
> On 4 Aug., 12:13, "David Parks" <[email protected]> wrote:
>
> > I saw something similar in some test I played with recently, try adding more
> > geometry to the plane. Not sure if this will resolve it for you, but it's
> > easy to test. Increase the values for segmentsH and segmentsW on the plane
> > and see if it makes any difference. Else someone with more brain power on
> > this list can probably help further.
> > Dave
>
> > -----Original Message-----
> > From: [email protected] [mailto:[email protected]] On
>
> > Behalf Of Philip
> > Sent: Tuesday, August 04, 2009 3:59 PM
> > To: away3d.dev
> > Subject: [away3d] Basic Plane z-sort issue?
>
> > Hi there,
>
> > I have what I think is a Flash 3D engine 101 question. I have two
> > Planes very close together on the z-axis, and because of that the
> > Plane in front (the clickable yellow square) has clipping issues
> > whilst the camera moves around the scene.
>
> > Please see this 
> > link:http://gw.bluebarracuda.com/BB/philip/streetcorner_planetest/
>
> > In an attempt to solve this, I'm using the following on the yellow
> > square plane:
> >     plane.pushfront = true;
> >     plane.ownCanvas = true;
>
> > But as you can see, I'm still missing something. Any advice would be
> > much appreciated.
>
> > Thank you,
> > Phil

Reply via email to