Thanks David,

The yellow plane in the demo is using segmentsW:15, segmentsH:15,
which I'd guess is already over the top for a simple square? Either
way, I upped the segments to as high as 60, but it clips in exactly
the same fashion.

Just for reference, the wall plane's z = 0, the yellow square plane's
z = -1. I need to bring the yellow square to further than z=-150 (away
from wall, closer to camera) for the clipping to reduce enough to
appear ok. By this time, the yellow plane is visibly far away from the
wall (I need the plane to appear sitting on the wall).

Thanks for advice so far :)





On Aug 4, 11:13 am, "David Parks" <[email protected]> wrote:
> I saw something similar in some test I played with recently, try adding more
> geometry to theplane. Not sure if this will resolve it for you, but it's
> easy to test. Increase the values for segmentsH and segmentsW on theplane
> and see if it makes any difference. Else someone with more brain power on
> this list can probably help further.
> Dave
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
>
> Behalf Of Philip
> Sent: Tuesday, August 04, 2009 3:59 PM
> To: away3d.dev
> Subject: [away3d] BasicPlanez-sort issue?
>
> Hi there,
>
> I have what I think is a Flash 3D engine 101 question. I have two
> Planes very close together on the z-axis, and because of that thePlanein 
> front (the clickable yellow square) hasclippingissues
> whilst the camera moves around the scene.
>
> Please see this 
> link:http://gw.bluebarracuda.com/BB/philip/streetcorner_planetest/
>
> In an attempt to solve this, I'm using the following on the yellow
> squareplane:
>    plane.pushfront = true;
>    plane.ownCanvas = true;
>
> But as you can see, I'm still missing something. Any advice would be
> much appreciated.
>
> Thank you,
> Phil

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