Hehe, you're welcome! Quite obvious I know. But it took me also quite a long time for that ;)
On 4 Aug., 14:04, Philip <[email protected]> wrote: > Hi Lami, > > Just read your post just after posting my previous :) > > But thanks, "pushback on your walls" is enough to solve my issue! > Quite obvious really haha! Thanks for letting me know about the > Renderer.CORRECT_Z_ORDER, that may come in useful in the future. > > Many thanks :) > Phil > > On Aug 4, 12:41 pm, Lami <[email protected]> wrote: > > > Hi Philip! > > > Just like David already mentioned you can try to increase the number > > of segments, or try to set pushback on your walls! > > But I would recommend that you use a Renderer with Correct_Z_Order! In > > that case your FPS might decrease but you will get the best quality! > > Just try it! > > See:http://groups.google.com/group/away3d-dev/browse_thread/thread/ee57bf... > > > greetz. Lami > > > On 4 Aug., 12:13, "David Parks" <[email protected]> wrote: > > > > I saw something similar in some test I played with recently, try adding > > > more > > > geometry to the plane. Not sure if this will resolve it for you, but it's > > > easy to test. Increase the values for segmentsH and segmentsW on the plane > > > and see if it makes any difference. Else someone with more brain power on > > > this list can probably help further. > > > Dave > > > > -----Original Message----- > > > From: [email protected] [mailto:[email protected]] On > > > > Behalf Of Philip > > > Sent: Tuesday, August 04, 2009 3:59 PM > > > To: away3d.dev > > > Subject: [away3d] Basic Plane z-sort issue? > > > > Hi there, > > > > I have what I think is a Flash 3D engine 101 question. I have two > > > Planes very close together on the z-axis, and because of that the > > > Plane in front (the clickable yellow square) has clipping issues > > > whilst the camera moves around the scene. > > > > Please see this > > > link:http://gw.bluebarracuda.com/BB/philip/streetcorner_planetest/ > > > > In an attempt to solve this, I'm using the following on the yellow > > > square plane: > > > plane.pushfront = true; > > > plane.ownCanvas = true; > > > > But as you can see, I'm still missing something. Any advice would be > > > much appreciated. > > > > Thank you, > > > Phil
