Hehe, you're welcome!
Quite obvious I know.
But it took me also quite a long time for that ;)

On 4 Aug., 14:04, Philip <[email protected]> wrote:
> Hi Lami,
>
> Just read your post just after posting my previous :)
>
> But thanks, "pushback on your walls" is enough to solve my issue!
> Quite obvious really haha! Thanks for letting me know about the
> Renderer.CORRECT_Z_ORDER, that may come in useful in the future.
>
> Many thanks :)
> Phil
>
> On Aug 4, 12:41 pm, Lami <[email protected]> wrote:
>
> > Hi Philip!
>
> > Just like David already mentioned you can try to increase the number
> > of segments, or try to set pushback on your walls!
> > But I would recommend that you use a Renderer with Correct_Z_Order! In
> > that case your FPS might decrease but you will get the best quality!
> > Just try it!
> > See:http://groups.google.com/group/away3d-dev/browse_thread/thread/ee57bf...
>
> > greetz. Lami
>
> > On 4 Aug., 12:13, "David Parks" <[email protected]> wrote:
>
> > > I saw something similar in some test I played with recently, try adding 
> > > more
> > > geometry to the plane. Not sure if this will resolve it for you, but it's
> > > easy to test. Increase the values for segmentsH and segmentsW on the plane
> > > and see if it makes any difference. Else someone with more brain power on
> > > this list can probably help further.
> > > Dave
>
> > > -----Original Message-----
> > > From: [email protected] [mailto:[email protected]] On
>
> > > Behalf Of Philip
> > > Sent: Tuesday, August 04, 2009 3:59 PM
> > > To: away3d.dev
> > > Subject: [away3d] Basic Plane z-sort issue?
>
> > > Hi there,
>
> > > I have what I think is a Flash 3D engine 101 question. I have two
> > > Planes very close together on the z-axis, and because of that the
> > > Plane in front (the clickable yellow square) has clipping issues
> > > whilst the camera moves around the scene.
>
> > > Please see this 
> > > link:http://gw.bluebarracuda.com/BB/philip/streetcorner_planetest/
>
> > > In an attempt to solve this, I'm using the following on the yellow
> > > square plane:
> > >     plane.pushfront = true;
> > >     plane.ownCanvas = true;
>
> > > But as you can see, I'm still missing something. Any advice would be
> > > much appreciated.
>
> > > Thank you,
> > > Phil

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