Thanks for your help!

There's definitely no stray objects as I'm only testing with a cube,
plane and simple dae. I have the damping and stiffness both set to 1
so I can't go any lower. Any other ideas?

On Aug 6, 2:02 pm, Cauê Waneck <[email protected]> wrote:
> Have you checked if there are any objects left out of bounds? It might be a
> dummy object lost in space that is causing the target to do not work.
> Have you also tried lowering the stiffness and damping values?
>
> 2009/8/6 Albinal <[email protected]>
>
>
>
>
>
> > Hi,
>
> > I've got a nice SpringCam test working with a few primatives but as
> > soon as I introduce a collada file into the mix the "spring" doesn't
> > work the same. The camera still follows the object but all the bounce
> > etc has changed. It doesn't seem to make much sense to me. Literally
> > adding a dae to the scene stops the camera from working how it
> > should...
>
> > view.scene.addChild(CubeOne); // Add cube primitive
> > view.scene.addChild(FloorPlane); //Add Plane primitive
> > view.scene.addChild(CharacterDAE); //Add dae
>
> > camera.target = CubeOne;
> > camera.lookAt(CubeOne.position);
> > camera.positionOffset = new Number3D(0, 500, -1000);
> > camera.mass = 100; //Max 200
> > camera.damping = 1; //Max 15
> > camera.stiffness = 1; //Max 8
>
> > If I comment out the addChild for the dae then it works ok.
>
> > It still does work with the dae but only if I put the mass to it's max
> > value and then I don't get the desired result.
>
> > Also, if I make the dae a target of the spring cam then it doesn't
> > work at all.
>
> > Any ideas?

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