Maybe there's some other problem going on here. I've looked at the
SpringCam.as and the default values are Mass:40, Damping:4 and
Stiffness:1. However, these don't seem to have much impact... I need
to change these to Mass:100, Damping:1 and Stiffness:1 to actually see
anything worthwhile. ???

On Aug 6, 2:41 pm, Albinal <[email protected]> wrote:
> Thanks for your help!
>
> There's definitely no stray objects as I'm only testing with a cube,
> plane and simple dae. I have the damping and stiffness both set to 1
> so I can't go any lower. Any other ideas?
>
> On Aug 6, 2:02 pm, Cauê Waneck <[email protected]> wrote:
>
>
>
> > Have you checked if there are any objects left out of bounds? It might be a
> > dummy object lost in space that is causing the target to do not work.
> > Have you also tried lowering the stiffness and damping values?
>
> > 2009/8/6 Albinal <[email protected]>
>
> > > Hi,
>
> > > I've got a nice SpringCam test working with a few primatives but as
> > > soon as I introduce a collada file into the mix the "spring" doesn't
> > > work the same. The camera still follows the object but all the bounce
> > > etc has changed. It doesn't seem to make much sense to me. Literally
> > > adding a dae to the scene stops the camera from working how it
> > > should...
>
> > > view.scene.addChild(CubeOne); // Add cube primitive
> > > view.scene.addChild(FloorPlane); //Add Plane primitive
> > > view.scene.addChild(CharacterDAE); //Add dae
>
> > > camera.target = CubeOne;
> > > camera.lookAt(CubeOne.position);
> > > camera.positionOffset = new Number3D(0, 500, -1000);
> > > camera.mass = 100; //Max 200
> > > camera.damping = 1; //Max 15
> > > camera.stiffness = 1; //Max 8
>
> > > If I comment out the addChild for the dae then it works ok.
>
> > > It still does work with the dae but only if I put the mass to it's max
> > > value and then I don't get the desired result.
>
> > > Also, if I make the dae a target of the spring cam then it doesn't
> > > work at all.
>
> > > Any ideas?

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