Maybe there's some other problem going on here. I've looked at the SpringCam.as and the default values are Mass:40, Damping:4 and Stiffness:1. However, these don't seem to have much impact... I need to change these to Mass:100, Damping:1 and Stiffness:1 to actually see anything worthwhile. ???
On Aug 6, 2:41 pm, Albinal <[email protected]> wrote: > Thanks for your help! > > There's definitely no stray objects as I'm only testing with a cube, > plane and simple dae. I have the damping and stiffness both set to 1 > so I can't go any lower. Any other ideas? > > On Aug 6, 2:02 pm, Cauê Waneck <[email protected]> wrote: > > > > > Have you checked if there are any objects left out of bounds? It might be a > > dummy object lost in space that is causing the target to do not work. > > Have you also tried lowering the stiffness and damping values? > > > 2009/8/6 Albinal <[email protected]> > > > > Hi, > > > > I've got a nice SpringCam test working with a few primatives but as > > > soon as I introduce a collada file into the mix the "spring" doesn't > > > work the same. The camera still follows the object but all the bounce > > > etc has changed. It doesn't seem to make much sense to me. Literally > > > adding a dae to the scene stops the camera from working how it > > > should... > > > > view.scene.addChild(CubeOne); // Add cube primitive > > > view.scene.addChild(FloorPlane); //Add Plane primitive > > > view.scene.addChild(CharacterDAE); //Add dae > > > > camera.target = CubeOne; > > > camera.lookAt(CubeOne.position); > > > camera.positionOffset = new Number3D(0, 500, -1000); > > > camera.mass = 100; //Max 200 > > > camera.damping = 1; //Max 15 > > > camera.stiffness = 1; //Max 8 > > > > If I comment out the addChild for the dae then it works ok. > > > > It still does work with the dae but only if I put the mass to it's max > > > value and then I don't get the desired result. > > > > Also, if I make the dae a target of the spring cam then it doesn't > > > work at all. > > > > Any ideas?
