Thank you Benoit... that new SpringCam works great! Perfect! Hopefully
I can do some good work that will do justice to your great
contribution! Thank you so much!

On Aug 6, 3:38 pm, Benoit  Beausejour <[email protected]> wrote:
> Hi Albinal,
>
> Took some time to check to see where things were since I've made
> SpringCam.
> Seems there was an API change of where the spring cam was hooked
> (getter view now function update).
>
> I've updated the original demo and the cam ; could you try this cam
> and see if that helps? Normally having a DAE in the scene should not
> affect the cam behavior, there are no links between the two!
>
> Grab the files 
> here:http://agit8.turbulent.ca/source/away3d/SpringCam-r1505.ashttp://agit8.turbulent.ca/source/away3d/springcamdemo-r1505.zip
>
> Note this is tested against trunk away3d r1505.
>
> hope this helps!
>
> -b
>
> On Aug 6, 9:53 am, Albinal <[email protected]> wrote:
>
>
>
> > Maybe there's some other problem going on here. I've looked at the
> > SpringCam.as and the default values are Mass:40, Damping:4 and
> > Stiffness:1. However, these don't seem to have much impact... I need
> > to change these to Mass:100, Damping:1 and Stiffness:1 to actually see
> > anything worthwhile. ???
>
> > On Aug 6, 2:41 pm, Albinal <[email protected]> wrote:
>
> > > Thanks for your help!
>
> > > There's definitely no stray objects as I'm only testing with a cube,
> > > plane and simple dae. I have the damping and stiffness both set to 1
> > > so I can't go any lower. Any other ideas?
>
> > > On Aug 6, 2:02 pm, Cauê Waneck <[email protected]> wrote:
>
> > > > Have you checked if there are any objects left out of bounds? It might 
> > > > be a
> > > > dummy object lost in space that is causing the target to do not work.
> > > > Have you also tried lowering the stiffness and damping values?
>
> > > > 2009/8/6 Albinal <[email protected]>
>
> > > > > Hi,
>
> > > > > I've got a nice SpringCam test working with a few primatives but as
> > > > > soon as I introduce a collada file into the mix the "spring" doesn't
> > > > > work the same. The camera still follows the object but all the bounce
> > > > > etc has changed. It doesn't seem to make much sense to me. Literally
> > > > > adding a dae to the scene stops the camera from working how it
> > > > > should...
>
> > > > > view.scene.addChild(CubeOne); // Add cube primitive
> > > > > view.scene.addChild(FloorPlane); //Add Plane primitive
> > > > > view.scene.addChild(CharacterDAE); //Add dae
>
> > > > > camera.target = CubeOne;
> > > > > camera.lookAt(CubeOne.position);
> > > > > camera.positionOffset = new Number3D(0, 500, -1000);
> > > > > camera.mass = 100; //Max 200
> > > > > camera.damping = 1; //Max 15
> > > > > camera.stiffness = 1; //Max 8
>
> > > > > If I comment out the addChild for the dae then it works ok.
>
> > > > > It still does work with the dae but only if I put the mass to it's max
> > > > > value and then I don't get the desired result.
>
> > > > > Also, if I make the dae a target of the spring cam then it doesn't
> > > > > work at all.
>
> > > > > Any ideas?

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