Hi,

I've got a nice SpringCam test working with a few primatives but as
soon as I introduce a collada file into the mix the "spring" doesn't
work the same. The camera still follows the object but all the bounce
etc has changed. It doesn't seem to make much sense to me. Literally
adding a dae to the scene stops the camera from working how it
should...

view.scene.addChild(CubeOne); // Add cube primitive
view.scene.addChild(FloorPlane); //Add Plane primitive
view.scene.addChild(CharacterDAE); //Add dae

camera.target = CubeOne;
camera.lookAt(CubeOne.position);
camera.positionOffset = new Number3D(0, 500, -1000);
camera.mass = 100; //Max 200
camera.damping = 1; //Max 15
camera.stiffness = 1; //Max 8

If I comment out the addChild for the dae then it works ok.

It still does work with the dae but only if I put the mass to it's max
value and then I don't get the desired result.

Also, if I make the dae a target of the spring cam then it doesn't
work at all.

Any ideas?

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