Hi, I've got a nice SpringCam test working with a few primatives but as soon as I introduce a collada file into the mix the "spring" doesn't work the same. The camera still follows the object but all the bounce etc has changed. It doesn't seem to make much sense to me. Literally adding a dae to the scene stops the camera from working how it should...
view.scene.addChild(CubeOne); // Add cube primitive view.scene.addChild(FloorPlane); //Add Plane primitive view.scene.addChild(CharacterDAE); //Add dae camera.target = CubeOne; camera.lookAt(CubeOne.position); camera.positionOffset = new Number3D(0, 500, -1000); camera.mass = 100; //Max 200 camera.damping = 1; //Max 15 camera.stiffness = 1; //Max 8 If I comment out the addChild for the dae then it works ok. It still does work with the dae but only if I put the mass to it's max value and then I don't get the desired result. Also, if I make the dae a target of the spring cam then it doesn't work at all. Any ideas?
