Hey Scott

sorry to her about the problems you've been having with Collada. What
exporter are you using? There are still problems that exist with some bones
animations because of the myriad of ways 3d modelers export their data. If
you had a sample of the misbehaving files that you could send to us, we can
take a look at fixing these problems

cheers

Rob


On Fri, Aug 7, 2009 at 7:51 PM, ScottB <[email protected]> wrote:

>
> Hi everyone,
>
> I'm curious about any gotchas that people may be able to advise us to
> look out for when doing animations with collada models.  We've gotten
> a working prototype of an animated avatar working, but right now we're
> working to refine it some more.  One of the problems my artist keeps
> running into is that it seems animating the root node isn't allowed.
> Every time he does it breaks the scenario and we see Away erroring out
> on isNaN(y) when playing the animation.  We've been able to animate
> around the root, but it doesn't always look that great.  If anybody
> knows how to get around this I'd appreciate the advice.
>
> We've also run into animations being interpreted strangely.  For
> instance, an idle animation of the avatar seems to have the movement
> happening along it's z-axis instead of it's y.  Is there a certain way
> to setup animated collada models that we may have overlooked?




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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