Thanks Rob, I've uploaded a sample of what we're seeing. This is an example of the isNaN(y) error.
http://groups.google.com/group/away3d-dev/web/trainWorker2.dae It's not known what specific exporter we're using, there doesn't seem to be a name or version number listed, but we're exporting from Maya 7. We've managed to work around a lot of it by trial and error, so the movement along the z-axis instead of the y isn't as much of a problem as it was before. On Aug 10, 7:07 am, Rob Bateman <[email protected]> wrote: > Hey Scott > > sorry to her about the problems you've been having with Collada. What > exporter are you using? There are still problems that exist with some bones > animations because of the myriad of ways 3d modelers export their data. If > you had a sample of the misbehaving files that you could send to us, we can > take a look at fixing these problems > > cheers > > Rob > > > > On Fri, Aug 7, 2009 at 7:51 PM, ScottB <[email protected]> wrote: > > > Hi everyone, > > > I'm curious about any gotchas that people may be able to advise us to > > look out for when doing animations with collada models. We've gotten > > a working prototype of an animated avatar working, but right now we're > > working to refine it some more. One of the problems my artist keeps > > running into is that it seems animating the root node isn't allowed. > > Every time he does it breaks the scenario and we see Away erroring out > > on isNaN(y) when playing the animation. We've been able to animate > > around the root, but it doesn't always look that great. If anybody > > knows how to get around this I'd appreciate the advice. > > > We've also run into animations being interpreted strangely. For > > instance, an idle animation of the avatar seems to have the movement > > happening along it's z-axis instead of it's y. Is there a certain way > > to setup animated collada models that we may have overlooked? > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
