Thanks Rob, I've uploaded a sample of what we're seeing.  This is an
example of the isNaN(y) error.

http://groups.google.com/group/away3d-dev/web/trainWorker2.dae

It's not known what specific exporter we're using, there doesn't seem
to be a name or version number listed, but we're exporting from Maya
7.

We've managed to work around a lot of it by trial and error, so the
movement along the z-axis instead of the y isn't as much of a problem
as it was before.

On Aug 10, 7:07 am, Rob Bateman <[email protected]> wrote:
> Hey Scott
>
> sorry to her about the problems you've been having with Collada. What
> exporter are you using? There are still problems that exist with some bones
> animations because of the myriad of ways 3d modelers export their data. If
> you had a sample of the misbehaving files that you could send to us, we can
> take a look at fixing these problems
>
> cheers
>
> Rob
>
>
>
> On Fri, Aug 7, 2009 at 7:51 PM, ScottB <[email protected]> wrote:
>
> > Hi everyone,
>
> > I'm curious about any gotchas that people may be able to advise us to
> > look out for when doing animations with collada models.  We've gotten
> > a working prototype of an animated avatar working, but right now we're
> > working to refine it some more.  One of the problems my artist keeps
> > running into is that it seems animating the root node isn't allowed.
> > Every time he does it breaks the scenario and we see Away erroring out
> > on isNaN(y) when playing the animation.  We've been able to animate
> > around the root, but it doesn't always look that great.  If anybody
> > knows how to get around this I'd appreciate the advice.
>
> > We've also run into animations being interpreted strangely.  For
> > instance, an idle animation of the avatar seems to have the movement
> > happening along it's z-axis instead of it's y.  Is there a certain way
> > to setup animated collada models that we may have overlooked?
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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