Hey Scott the collada loaders has been modified to parse and run these dae files without error. Please check the latest trunk build to see if that fixes your problem.
cheers! Rob On Mon, Aug 10, 2009 at 9:04 PM, ScottB <[email protected]> wrote: > > Thanks Rob, I've uploaded a sample of what we're seeing. This is an > example of the isNaN(y) error. > > http://groups.google.com/group/away3d-dev/web/trainWorker2.dae > > It's not known what specific exporter we're using, there doesn't seem > to be a name or version number listed, but we're exporting from Maya > 7. > > We've managed to work around a lot of it by trial and error, so the > movement along the z-axis instead of the y isn't as much of a problem > as it was before. > > On Aug 10, 7:07 am, Rob Bateman <[email protected]> wrote: > > Hey Scott > > > > sorry to her about the problems you've been having with Collada. What > > exporter are you using? There are still problems that exist with some > bones > > animations because of the myriad of ways 3d modelers export their data. > If > > you had a sample of the misbehaving files that you could send to us, we > can > > take a look at fixing these problems > > > > cheers > > > > Rob > > > > > > > > On Fri, Aug 7, 2009 at 7:51 PM, ScottB <[email protected]> wrote: > > > > > Hi everyone, > > > > > I'm curious about any gotchas that people may be able to advise us to > > > look out for when doing animations with collada models. We've gotten > > > a working prototype of an animated avatar working, but right now we're > > > working to refine it some more. One of the problems my artist keeps > > > running into is that it seems animating the root node isn't allowed. > > > Every time he does it breaks the scenario and we see Away erroring out > > > on isNaN(y) when playing the animation. We've been able to animate > > > around the root, but it doesn't always look that great. If anybody > > > knows how to get around this I'd appreciate the advice. > > > > > We've also run into animations being interpreted strangely. For > > > instance, an idle animation of the avatar seems to have the movement > > > happening along it's z-axis instead of it's y. Is there a certain way > > > to setup animated collada models that we may have overlooked? > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > > [email protected] -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
