if the map is generated by the ElevationReader class, at a descent size there is no bumpy fx at all. and the class offers an average possibility too, in case you would want be smoother.

Fabrice
On Aug 13, 2009, at 5:27 PM, Makc wrote:


On Mon, Aug 10, 2009 at 1:32 PM, Fabrice3D<[email protected]> wrote:

I think

The reading is still map based.

and

As about the "bumpy"

are related. You could instead just find a triangle you are standing
on and intersect with it, without any need to hold map in memory.

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