if the map is generated by the ElevationReader class, at a descent
size there is no bumpy fx at all.
and the class offers an average possibility too, in case you would
want be smoother.
Fabrice
On Aug 13, 2009, at 5:27 PM, Makc wrote:
On Mon, Aug 10, 2009 at 1:32 PM, Fabrice3D<[email protected]> wrote:
I think
The reading is still map based.
and
As about the "bumpy"
are related. You could instead just find a triangle you are standing
on and intersect with it, without any need to hold map in memory.