thats right, i used a better bigger map in my project (ofc smaller
than the color map), and i could walk in elevated hills without even
using the smooth, just using the right amount of subdivision for
triangles, btw this resize saved me some poly due to the fact that
when u put high lvl textures in low poly u make the quality of the
model better saving performance with almost 0 code, of course the
smooh is always welcome, but im curious how do you handle the camera.y
with the "find a triangle you are standing on and intersect with it,
without any need to hold map in memory."

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