hey alex whats up, well is an option, dont have one :p, to make
mayself more clear, im using an alternative filter using containers
for the zdepth to render the triangles i use on the scene only up to
certain depth, so i can make a very big map, but to be honest i get a
pityfull 6fps at 1.5k poly, and a very horrible background, so i was
thinking in using a bubble similar to the fog so the people could i
dont know watch a fog sphere that goes around the camera, like the
green fog in green planet, dont have idea if fabrice made it this way,
i know that the fog was more related to do scene level work, but i saw
this demo and was wondering if i was doing it right, or if theres
another way.

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