In that demo I'm setting a depthbitmapmaterial to all the objects in the scene. Anything that you want to exclude from the fog, you just don't set a depthbitmapmaterial to it =)
That should do for a SkyBox.
In that demo I'm setting a depthbitmapmaterial to all the objects in the scene. Anything that you want to exclude from the fog, you just don't set a depthbitmapmaterial to it =)
That should do for a SkyBox.