ok just for test, make a material for an element of your .3ds model.
Then u asign that material to the corresponding children of the the
3ds (get the child and put it into i dunno; to be honest i made that
some time ago, ill give u code tomorrow, almost midnight in my
country :p; an object3d) remove the child from the .3ds, assign the
new material to the child u saved into the object3d and add that child
now to the .3ds model, after that add the new remade .3ds model thing
to the scene.

theres a lot of ways of doing this, im just giving mine, if someone
else knows, be happy and sure to help, as i said dont remember well,
is not hard dont worry.

the distorsioned textures are fixed by the precision properties, about
the holes, im not so sure, it sounds more like a problem with the
faces, but if is the UV (u see em well in the 3dmax), then the
precision will fix it too.

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