I just want people to know I figured it out. I had to set the repeat
prop to true once everything was loaded. It's a pretty crazy problem
but I guess I'll make it so people using the 3D file viewer I've
created set everything via an XML file. What I did was copy and pasted
below, once again thanks for the help everyone.
(loader.materialLibrary.getMaterial("Material").material as
BitmapMaterial ).repeat = true;
-Erick
On Aug 27, 11:07 am, StarbuckZero <[email protected]> wrote:
> I'll play around with it some more but I'm pretty sure I can get it at
> this point. I'll let you know when I got it working.
>
> On Aug 21, 5:28 am, Rob Bateman <[email protected]> wrote:
>
> > Hey StarbuckZero
>
> > you can access the materials auto loaded into a model from a 3ds or collada
> > file by using the materialLibrary property on teh resulting root container
> > of the object. eg:
>
> > myColladaContainer.materialLibrary.getMaterial("myMaterialName");
>
> > you may need to cast the returned object to the correct marterial type
> > (usually bitmapmaterial), after that you can set precision etc as you would
> > normally
>
> > hth
>
> > Rob
>
> > On Thu, Aug 20, 2009 at 4:21 PM, desgraci <[email protected]> wrote:
>
> > > this example is ho to set thetexturesapart in a .dae, very similar
> > > to the .3ds:
>
> > > iguanaModel = Collada.parse(iguanaModelClass,
> > > {x:-900,y:-90,z:-995,materials:
> > > {alpha_png:iguana2BitmapMaterial,body_jpg:pruebaMateria5}});
>
> > > here u can set the elements with different materials, that uve already
> > > made. but lets say is imposible in .3ds, (im sure u can do something
> > > like this, but just in case...), u can get the childs like this:
>
> > > mesh1= iguanaModel.getChildByName("Cube") as Mesh;
>
> > > modify the like this:
>
> > > mesh1.rotationX=160;
> > > mesh1.material=precitionMat;
>
> > > and after that put them back:
>
> > > iguanaModel.addChild(mesh1 as Object3D);
> > > scene.addChild(iguanaModel);
>
> > > i work my scenes like this, never had a problem with this, ofc, as
> > > always this is the way that works for me, i knwo theres a lot of ppl
> > > with better and faster ways, just trying to help, so if u know one
> > > better or have the code already made for .3ds help :p.
>
> > > let me know if the precision solved all ur problems.
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > [email protected]