fantastic, was just about to ask this exact thing! cheers.
On Aug 21, 11:06 am, Rob Bateman <[email protected]> wrote: > the cubeloader (the preloader you see in the demo) is just a default > visible loader. > > you can reset this to the base loader (Loader3D) by doing something like > this: > > loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40, > centerMeshes:true, loader:Loader3D}) > > or you can extend Loader3D to use your own custom preloading graphics, and > then do: > > loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40, > centerMeshes:true, loader:MyCustomLoader}) > > hth! > > Rob > > On Wed, Aug 12, 2009 at 1:26 PM, bgr <[email protected]> wrote: > > > just as you would do a regular preloader, make 3d invisible, and make > > it visible again in onSuccess > > > On Aug 11, 4:18 pm, dp <[email protected]> wrote: > > > Hi, > > > > Could somebody point me in the direction of how to change the loading > > > screen in the Frustum Hotel Room example, so that I can use a custom > > > preloading animation? > > > > thanks. > > > >http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo... > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
