I will extend Loader3D to hopefully create my own preloader, however
at the moment using:

loader = Max3DS.load("room.3ds", {name:"model", loadersize:
40,centerMeshes:true, loader:Loader3D});

I get the error:

1120: Access of undefined property Loader3D.

any ideas?


On Aug 21, 11:06 am, Rob Bateman <[email protected]> wrote:
> the cubeloader (the preloader you see in the demo)  is just a default
> visible loader.
>
> you can reset this to the base loader (Loader3D) by doing something like
> this:
>
> loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40,
> centerMeshes:true, loader:Loader3D})
>
> or you can extend Loader3D to use your own custom preloading graphics, and
> then do:
>
> loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40,
> centerMeshes:true, loader:MyCustomLoader})
>
> hth!
>
> Rob
>
> On Wed, Aug 12, 2009 at 1:26 PM, bgr <[email protected]> wrote:
>
> > just as you would do a regular preloader, make 3d invisible, and make
> > it visible again in onSuccess
>
> > On Aug 11, 4:18 pm, dp <[email protected]> wrote:
> > > Hi,
>
> > > Could somebody point me in the direction of how to change the loading
> > > screen in the Frustum Hotel Room example, so that I can use a custom
> > > preloading animation?
>
> > > thanks.
>
> > >http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo...
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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