var loader:Loader3d may be?

Fabrice
On Aug 21, 2009, at 7:23 PM, dp wrote:


I will extend Loader3D to hopefully create my own preloader, however
at the moment using:

loader = Max3DS.load("room.3ds", {name:"model", loadersize:
40,centerMeshes:true, loader:Loader3D});

I get the error:

1120: Access of undefined property Loader3D.

any ideas?


On Aug 21, 11:06 am, Rob Bateman <[email protected]> wrote:
the cubeloader (the preloader you see in the demo)  is just a default
visible loader.

you can reset this to the base loader (Loader3D) by doing something like
this:

loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40,
centerMeshes:true, loader:Loader3D})

or you can extend Loader3D to use your own custom preloading graphics, and
then do:

loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40,
centerMeshes:true, loader:MyCustomLoader})

hth!

Rob

On Wed, Aug 12, 2009 at 1:26 PM, bgr <[email protected]> wrote:

just as you would do a regular preloader, make 3d invisible, and make
it visible again in onSuccess

On Aug 11, 4:18 pm, dp <[email protected]> wrote:
Hi,

Could somebody point me in the direction of how to change the loading screen in the Frustum Hotel Room example, so that I can use a custom
preloading animation?

thanks.

http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo ...

--
Rob Bateman
Flash Development & Consultancy

[email protected]

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