var loader:Loader3d may be?
Fabrice
On Aug 21, 2009, at 7:23 PM, dp wrote:
I will extend Loader3D to hopefully create my own preloader, however
at the moment using:
loader = Max3DS.load("room.3ds", {name:"model", loadersize:
40,centerMeshes:true, loader:Loader3D});
I get the error:
1120: Access of undefined property Loader3D.
any ideas?
On Aug 21, 11:06 am, Rob Bateman <[email protected]> wrote:
the cubeloader (the preloader you see in the demo) is just a default
visible loader.
you can reset this to the base loader (Loader3D) by doing something
like
this:
loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40,
centerMeshes:true, loader:Loader3D})
or you can extend Loader3D to use your own custom preloading
graphics, and
then do:
loader = Max3DS.load("assets/room/interior.3ds", {loadersize:40,
centerMeshes:true, loader:MyCustomLoader})
hth!
Rob
On Wed, Aug 12, 2009 at 1:26 PM, bgr <[email protected]> wrote:
just as you would do a regular preloader, make 3d invisible, and
make
it visible again in onSuccess
On Aug 11, 4:18 pm, dp <[email protected]> wrote:
Hi,
Could somebody point me in the direction of how to change the
loading
screen in the Frustum Hotel Room example, so that I can use a
custom
preloading animation?
thanks.
http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo
...
--
Rob Bateman
Flash Development & Consultancy
[email protected]