It should be seamless, you shouldn't have to change a single line of code,
unless you want new features. Give it a shot!

-Pete

On Tue, Sep 1, 2009 at 8:47 AM, steanson <[email protected]>wrote:

>
> thanks Peter,
>
> are there problems converting to the flash 10 version?
> cheers Steve
>
> On Sep 1, 1:36 pm, Peter Kapelyan <[email protected]> wrote:
> > You need to turn on precision in your material (precision:5) or so, a
>  lower
> > number will be more precise but affect performance (speed) more.
> >
> > Your other, better, option there would be to use the Flash 10 version of
> > Away3D, and you will not have that problem to begin with.
> >
> > -Peter
> >
> > On Tue, Sep 1, 2009 at 8:29 AM, steanson <[email protected]
> >wrote:
> >
> >
> >
> > > I've uploaded a file called wavy.png to demonstrate the problem
> > > thanks Steve
> >
> > > On Sep 1, 1:25 pm, steanson <[email protected]> wrote:
> > > > Hi,
> > > > I'm compositing a bitmap to use as the material on the front of a
> > > > cube.
> > > > when i view the cube front on it looks fine, but when i look at an
> > > > angle, rotation around y axis. instead of straight lines i get a
> wavy/
> > > > zig zag effect.
> > > > why is that and is there anything i can do to prevent it?
> >
> > > > thanks Steve
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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