flash 10 version really is a lot better for me! thanks for the tip!!! steve
On Sep 1, 2:09 pm, steanson <[email protected]> wrote: > I noticed that while bitmapmaterial has the precision property, > whiteshadingbitmapmaterial doesn't > is that right? > > thanks once again Steve > > On Sep 1, 1:51 pm, Peter Kapelyan <[email protected]> wrote: > > > It should be seamless, you shouldn't have to change a single line of code, > > unless you want new features. Give it a shot! > > > -Pete > > > On Tue, Sep 1, 2009 at 8:47 AM, steanson > > <[email protected]>wrote: > > > > thanks Peter, > > > > are there problems converting to the flash 10 version? > > > cheers Steve > > > > On Sep 1, 1:36 pm, Peter Kapelyan <[email protected]> wrote: > > > > You need to turn on precision in your material (precision:5) or so, a > > > lower > > > > number will be more precise but affect performance (speed) more. > > > > > Your other, better, option there would be to use the Flash 10 version of > > > > Away3D, and you will not have that problem to begin with. > > > > > -Peter > > > > > On Tue, Sep 1, 2009 at 8:29 AM, steanson <[email protected] > > > >wrote: > > > > > > I've uploaded a file called wavy.png to demonstrate the problem > > > > > thanks Steve > > > > > > On Sep 1, 1:25 pm, steanson <[email protected]> wrote: > > > > > > Hi, > > > > > > I'm compositing a bitmap to use as the material on the front of a > > > > > > cube. > > > > > > when i view the cube front on it looks fine, but when i look at an > > > > > > angle, rotation around y axis. instead of straight lines i get a > > > wavy/ > > > > > > zig zag effect. > > > > > > why is that and is there anything i can do to prevent it? > > > > > > > thanks Steve > > > > > -- > > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
