I noticed that while bitmapmaterial has the precision property,
whiteshadingbitmapmaterial doesn't
is that right?

thanks once again Steve

On Sep 1, 1:51 pm, Peter Kapelyan <[email protected]> wrote:
> It should be seamless, you shouldn't have to change a single line of code,
> unless you want new features. Give it a shot!
>
> -Pete
>
> On Tue, Sep 1, 2009 at 8:47 AM, steanson <[email protected]>wrote:
>
>
>
>
>
> > thanks Peter,
>
> > are there problems converting to the flash 10 version?
> > cheers Steve
>
> > On Sep 1, 1:36 pm, Peter Kapelyan <[email protected]> wrote:
> > > You need to turn on precision in your material (precision:5) or so, a
> >  lower
> > > number will be more precise but affect performance (speed) more.
>
> > > Your other, better, option there would be to use the Flash 10 version of
> > > Away3D, and you will not have that problem to begin with.
>
> > > -Peter
>
> > > On Tue, Sep 1, 2009 at 8:29 AM, steanson <[email protected]
> > >wrote:
>
> > > > I've uploaded a file called wavy.png to demonstrate the problem
> > > > thanks Steve
>
> > > > On Sep 1, 1:25 pm, steanson <[email protected]> wrote:
> > > > > Hi,
> > > > > I'm compositing a bitmap to use as the material on the front of a
> > > > > cube.
> > > > > when i view the cube front on it looks fine, but when i look at an
> > > > > angle, rotation around y axis. instead of straight lines i get a
> > wavy/
> > > > > zig zag effect.
> > > > > why is that and is there anything i can do to prevent it?
>
> > > > > thanks Steve
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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