I dont think you need both the src and the swc since they are both the same thing..
When you add a "source folder" to the project properties it justs adds a reference to your svn library and does not copy so that means you can update the svn and your project library is updated automatically. ALternatively you can copy the folder manually but this means that it wont update the aw3d library automatically, you have to do it manually. let me see if I can capture a video of setting up a blank project and a blank svn repository, that might help thanks morph On Sep 2, 11:52 pm, martin <[email protected]> wrote: > ok thx for your affort! > first now it works. but only the manuel way => copy the source folder, > with add folder in the project => actionscript build path... screen > flexSS_09.png from you! > yes i use flexbuilder too and a mac too :) > but why it doesnt work with a normal subclipse loading from the google > svn src, and building a swc!? > do you have the same problem with building the swc and the vector > errors? so, do you take always the way with copying the hole src > folder in the project folder for away3d fp10 3.4.0 projects!? > my project preferences is the same like in your screen flexSS_12.png > thx, perhaps we can solve that problem, or a core developer can light > our brains ;-) > greets > martin > > On 2 Sep., 23:37, morphean <[email protected]> wrote: > > > > > just got the same error with a new project. > > > all you need to do is make sure that > > > in the project preferences: > > > ActionScript compiler -> HTML wrapper, Require Flash Player version: > > 10 . 0 . 0 > > > you should not have any errors once this is set.. > > > thanks again > > > morph > > > On Sep 2, 10:01 pm, morphean <[email protected]> wrote: > > > > also if you have the src folder in your project src folder then you > > > dont need the .swc as well. > > > > On Sep 2, 9:19 pm, martin <[email protected]> wrote: > > > > > first thx for your nice pictures morph... > > > > i do thats 10times or more... every the same errors: > > > > > Severity and Description Path Resource Location > > > > Creation Time Id > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > Konstante: Vector. _AWAY3D_SVN_340/src/away3d/core/render > > > > AbstractRenderSession.as line 653 1251922337434 18410 > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > Konstante: Vector. _AWAY3D_SVN_340/src/away3d/materials > > > > BitmapMaterial.as line 242 1251922337483 18411 > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > Konstante: Vector. _AWAY3D_SVN_340/src/away3d/materials > > > > TransformBitmapMaterial.as line 103 1251922337546 18412 > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > Konstante: Vector. _AWAY3D_SVN_340/src/away3d/materials > > > > TransformBitmapMaterial.as line 276 1251922337547 18413 > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > Konstante: Vector. _AWAY3D_SVN_340/src/away3d/materials > > > > WhiteShadingBitmapMaterial.as line 74 1251922337550 18414 > > > > unable to open '.../_AWAY3D_SVN_340/bin/_AWAY3D_SVN_340.swc' > > > > away3d_340_fp10 Unknown 1251922337687 18415 > > > > unable to open '.../_AWAY3D_SVN_340/bin/_AWAY3D_SVN_340.swc' > > > > away3d_340_fp10 Unknown 1251922337717 18416 > > > > > i made all what you said... > > > > i svn'ed the hole structure from > > > > herehttp://away3d.googlecode.com/svn/tags/3.4.0/ > > > > and add the root src in the classe from "Flex Library Buid Path" > > > > normal then he build up in the workspace bin folder the .swc... but > > > > see above these are the last two errors... thats odd... > > > > and the other errors are more curious... > > > > any ideas!? > > > > do u take the tags or the trunk folder in svn? > > > > thx > > > > martin > > > > > On 2 Sep., 11:12, morphean <[email protected]> wrote: > > > > > > are you using Flex or Flash, I think I had a similar problem when > > > > > switching to 3.4 aswell. You need to update the SDK and add some > > > > > settings to the compiler > > > > > > If in flex, download the latest SDK 3.4: > > > > > >http://www.adobe.com/cfusion/entitlement/index.cfm?e=flex3sdk > > > > > > and put it in > > > > > > /Applications/Flex Builder 3/sdks/ > > > > > > so my sdk folder looks like > > > > > > 2.0.1 / > > > > > 3.2.0 / > > > > > 3.4.0.9271 / > > > > > > then in Flex choose preferences, and select ActionScript compiler, > > > > > choose the new SDK and add target-player=10.0.0 in the extra command > > > > > lines. > > > > > > I have posted a few screenshots to assist if that helps.. > > > > > >http://www.morphean.co.uk/images/flexSS_1.pnghttp://www.morphean.co.u... > > > > > > let us know how you get on > > > > > > thanks > > > > > > morph > > > > > > On Aug 31, 12:05 pm, martin <[email protected]> wrote: > > > > > > > hello folks, > > > > > > i use currently the version 2.4 (http://away3d.googlecode.com/svn/ > > > > > > trunk/fp9/Away3D/) all fine, but i want to use the version 3.4 to > > > > > > switch to fp10 but when i checkout > > > > > > thehttp://away3d.googlecode.com/svn/trunk/fp10/Away3D/ > > > > > > source and cofigure it, > > > > > > i get this errors, when i want to compile my project with the > > > > > > library > > > > > > new away3d v.3.4 version ;-( > > > > > > > Severity and Description Path Resource Location > > > > > > Creation Time Id > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Shader. _trunk_/src/away3d/materials > > > > > > MultiPassShaderMaterial.as line 31 1251678270776 18028 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Shader. _trunk_/src/away3d/materials > > > > > > MultiPassShaderMaterial.as line 31 1251678270777 18029 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Shader. _trunk_/src/away3d/materials > > > > > > PixelShaderMaterial.as > > > > > > line 57 1251678270711 18024 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Shader. _trunk_/src/away3d/materials > > > > > > SinglePassShaderMaterial.as line 17 1251678270778 18030 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Vector. _trunk_/src/away3d/core/render > > > > > > AbstractRenderSession.as line 654 1251678270638 > > > > > > 18022 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Vector. _trunk_/src/away3d/materials > > > > > > BitmapMaterial.as line > > > > > > 242 1251678270652 18023 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Vector. _trunk_/src/away3d/materials > > > > > > TransformBitmapMaterial.as line 103 1251678270714 > > > > > > 18025 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Vector. _trunk_/src/away3d/materials > > > > > > TransformBitmapMaterial.as line 276 1251678270715 > > > > > > 18026 > > > > > > 1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- > > > > > > Konstante: Vector. _trunk_/src/away3d/materials > > > > > > WhiteShadingBitmapMaterial.as line 74 1251678270718 18027 > > > > > > > any ideas!? wrong flash player version!? i use the fp 10,0,22,87 mac > > > > > > debug version... > > > > > > thx for references... > > > > > > greets > > > > > > martin
