Very nice, you could had applied some textures on the buildings.

would be awesome.


On Sep 18, 6:25 pm, themightyatom <[email protected]> wrote:
> As a performance test, and for the fun of it, I tried building an
> infinite geometric landscape in 
> Away3dLite.http://www.videometry.net/away3d/chopper.html
> Use the mouse to turn, and accelerate.
> The triangle culling works great and I'm sure with a bit more scene
> management large
> worlds should be viable.
>
> I see now I should have done the surface of the Death Star...
> I'm still a padawan when it comes to the Away3d demo scene :O)
>
> Cheers
>
> PS

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