Very nice, you could had applied some textures on the buildings. would be awesome.
On Sep 18, 6:25 pm, themightyatom <[email protected]> wrote: > As a performance test, and for the fun of it, I tried building an > infinite geometric landscape in > Away3dLite.http://www.videometry.net/away3d/chopper.html > Use the mouse to turn, and accelerate. > The triangle culling works great and I'm sure with a bit more scene > management large > worlds should be viable. > > I see now I should have done the surface of the Death Star... > I'm still a padawan when it comes to the Away3d demo scene :O) > > Cheers > > PS
