how is the landscape produced? is it adding objects when camera distance is at a certain point?

Morph

On 18 Sep 2009, at 22:25, themightyatom wrote:


As a performance test, and for the fun of it, I tried building an
infinite geometric landscape in Away3dLite.
http://www.videometry.net/away3d/chopper.html
Use the mouse to turn, and accelerate.
The triangle culling works great and I'm sure with a bit more scene
management large
worlds should be viable.

I see now I should have done the surface of the Death Star...
I'm still a padawan when it comes to the Away3d demo scene :O)

Cheers

PS

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