awesome demo!

On Sat, Sep 19, 2009 at 12:46 PM, Videometry <[email protected]>wrote:

>
> Thanks peeps!
>
> Reading your comments encouraged me to finish the demo this morning.
> There was a spacing bug that was causing overlap between the tiles.
> Your browser might choke a bit on startup as I've tried to externalize
> the assets.
> http://www.videometry.net/away3d/chopper.html
>
> I've added normals to the cockpit canopy, which was the other thing I
> wanted to try.
> After ultra quick cleanup I've put the sources up for anyone
> who's interested. It's a big "one class wonder" I'm afraid and only
> for CS4,
> but I'm sure you Flex ninjas can import the assets somehow.
>
> There's a psd for anyone with the patience to do the textures :)
>
> http://www.videometry.net/away3d/Chopper.zip
>
> The fog is totally fake, just a transparent png that moves up and down
> in relation to the camera.
> (tried with vector gradient, but gives massive performance hit)
> As you will see in the code the tiles get moved after a certain
> distance.
> I choose to keep the camera static and move the scenery.
>
>
> Cheers!
>
> PS
> blog.videometry.net
>
>
> On Sep 19, 6:41 am, katopz <[email protected]> wrote:
> > you nearly get perfect! don't stop doing that and keep post! we really
> love
> > to see!
> > cheers lite!
> >
> > 2009/9/19 themightyatom <[email protected]>
> >
> >
> >
> > > As a performance test, and for the fun of it, I tried building an
> > > infinite geometric landscape in Away3dLite.
> > >http://www.videometry.net/away3d/chopper.html
> > > Use the mouse to turn, and accelerate.
> > > The triangle culling works great and I'm sure with a bit more scene
> > > management large
> > > worlds should be viable.
> >
> > > I see now I should have done the surface of the Death Star...
> > > I'm still a padawan when it comes to the Away3d demo scene :O)
> >
> > > Cheers
> >
> > > PS
> >
> > --
> > katopzhttp://www.sleepydesign.com
>

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