awesome demo! On Sat, Sep 19, 2009 at 12:46 PM, Videometry <[email protected]>wrote:
> > Thanks peeps! > > Reading your comments encouraged me to finish the demo this morning. > There was a spacing bug that was causing overlap between the tiles. > Your browser might choke a bit on startup as I've tried to externalize > the assets. > http://www.videometry.net/away3d/chopper.html > > I've added normals to the cockpit canopy, which was the other thing I > wanted to try. > After ultra quick cleanup I've put the sources up for anyone > who's interested. It's a big "one class wonder" I'm afraid and only > for CS4, > but I'm sure you Flex ninjas can import the assets somehow. > > There's a psd for anyone with the patience to do the textures :) > > http://www.videometry.net/away3d/Chopper.zip > > The fog is totally fake, just a transparent png that moves up and down > in relation to the camera. > (tried with vector gradient, but gives massive performance hit) > As you will see in the code the tiles get moved after a certain > distance. > I choose to keep the camera static and move the scenery. > > > Cheers! > > PS > blog.videometry.net > > > On Sep 19, 6:41 am, katopz <[email protected]> wrote: > > you nearly get perfect! don't stop doing that and keep post! we really > love > > to see! > > cheers lite! > > > > 2009/9/19 themightyatom <[email protected]> > > > > > > > > > As a performance test, and for the fun of it, I tried building an > > > infinite geometric landscape in Away3dLite. > > >http://www.videometry.net/away3d/chopper.html > > > Use the mouse to turn, and accelerate. > > > The triangle culling works great and I'm sure with a bit more scene > > > management large > > > worlds should be viable. > > > > > I see now I should have done the surface of the Death Star... > > > I'm still a padawan when it comes to the Away3d demo scene :O) > > > > > Cheers > > > > > PS > > > > -- > > katopzhttp://www.sleepydesign.com >
