Thanks peeps!

Reading your comments encouraged me to finish the demo this morning.
There was a spacing bug that was causing overlap between the tiles.
Your browser might choke a bit on startup as I've tried to externalize
the assets.
http://www.videometry.net/away3d/chopper.html

I've added normals to the cockpit canopy, which was the other thing I
wanted to try.
After ultra quick cleanup I've put the sources up for anyone
who's interested. It's a big "one class wonder" I'm afraid and only
for CS4,
but I'm sure you Flex ninjas can import the assets somehow.

There's a psd for anyone with the patience to do the textures :)

http://www.videometry.net/away3d/Chopper.zip

The fog is totally fake, just a transparent png that moves up and down
in relation to the camera.
(tried with vector gradient, but gives massive performance hit)
As you will see in the code the tiles get moved after a certain
distance.
I choose to keep the camera static and move the scenery.


Cheers!

PS
blog.videometry.net


On Sep 19, 6:41 am, katopz <[email protected]> wrote:
> you nearly get perfect! don't stop doing that and keep post! we really love
> to see!
> cheers lite!
>
> 2009/9/19 themightyatom <[email protected]>
>
>
>
> > As a performance test, and for the fun of it, I tried building an
> > infinite geometric landscape in Away3dLite.
> >http://www.videometry.net/away3d/chopper.html
> > Use the mouse to turn, and accelerate.
> > The triangle culling works great and I'm sure with a bit more scene
> > management large
> > worlds should be viable.
>
> > I see now I should have done the surface of the Death Star...
> > I'm still a padawan when it comes to the Away3d demo scene :O)
>
> > Cheers
>
> > PS
>
> --
> katopzhttp://www.sleepydesign.com

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