Hah thanks Li you were right, what i was trying to access the original
model collada data as opposed to the new object3d, I thought it worked
in the same way as papervision by storing a pointer not an entirely
new instance of the model, sorting this out drastically increased my
performance too :D

thanks loads

dug

On Sep 23, 3:57 pm, Li <[email protected]> wrote:
> Even so, there might be weird hierarchical structures going on. I insist on
> doing a visual trace on what you're trying to move, just to check that it is
> in fact what you think it is.

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