Hah thanks Li you were right, what i was trying to access the original model collada data as opposed to the new object3d, I thought it worked in the same way as papervision by storing a pointer not an entirely new instance of the model, sorting this out drastically increased my performance too :D
thanks loads dug On Sep 23, 3:57 pm, Li <[email protected]> wrote: > Even so, there might be weird hierarchical structures going on. I insist on > doing a visual trace on what you're trying to move, just to check that it is > in fact what you think it is.
