Hi GBear,
This can be very easyly achieved using either sprite2D or MovieClipSprite class
Look in "sprites" package.

All you need to do is to make an instance sprite or movieclip with a nested textfield, pass it to the class and add it to the scene.

Textfield3D is also another option.

Fabrice

On Sep 30, 2009, at 2:28 AM, GBear wrote:


Thanks Fabrice.

I uploaded Africa dimension which is a screen shot from blender with a
photoshop layer with the text as an example.

Ultimately its more important to get quite precise placement of the
text than any fancy text effects. At times it would need to be "on"
the object, at other times to the side or off of it.

I just plan to use simple paint artwork for the main bitmap for the
objects.

For now I have been thinking of a transparent plane with just the
relevant text as bitmapmaterial that I would place next to my object,
that should work shouldn't it? I'm still new to this all in case you
hadn't noticed.

Cheers


On Sep 29, 11:26 pm, Fabrice3D <[email protected]> wrote:
I want first have a finished v1 (still some issues to be fixed)
before add more functionality.

There are some plans for v2. That a text layer/edit tool might land in
it...
who knows :))

for now, they is a uveditor in prefab, that allows you to export the
map with the vertices drawn for you, it could help you make the edits
in photoshop for instance. If you would post some image that explains
a bit better what you want to do, I might be able be more helpful.

Fabrice

On Sep 29, 2009, at 3:04 PM, GBear wrote:



Hi Fabrice

Just downloaded Prefab and its a great tool thanks, you are doing
brilliant work... now for a little wish?

I need to apply text data, as in dimensions for an object, except its
pretty damned irregular, not a simple geometric shape.

Any chance of attaching some text editor to write a layer over or
onto the UV map or something? Although even that could be tricky.

I'm using Blender and using text there is quite cumbersome and
ultimately I would like placement to be quite accurate but keeping it
simple too.

Any suggestions about the best route to follow for now.

Thanks in advance.

On Sep 29, 12:01 am, Fabrice3D <[email protected]> wrote:
those #$%^&* Dae files...

Try export as wavefront obj. Since you want to export as as3 in the
end it's not a big problem.
Since I have no Max to test, can you send me offline this file? Make
sure that all geometry is triangulated and that textures are in
there.

Fabrice

On Sep 28, 2009, at 5:54 PM, Michael Iv wrote:

I run into a problem loading DAE into your editor.Actually no DAE
exorted from 3dsMax 9 shows in the viewport after the import.

Thanks
On Mon, Sep 28, 2009 at 5:37 PM, Fabrice3D <[email protected]>
wrote:

Hi all,
Just uploaded a little update for PreFab3D.
Since you guys love Away3DLite, it was of course a must to export to
this speed demon :)

more fixes, doc, updates will follow...

btw, if you guys make some nice renderings and I'm sure you do.
Please send me screenshots and send them to me
I want add a little gallery on the app page...

Fabrice

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