Thanks Fabrice, I'm sure this will save me time looking in the wrong
places.

Cheers.

On Sep 30, 3:37 pm, Fabrice3D <[email protected]> wrote:
> Hi GBear,
> This can be very easyly achieved using either sprite2D or  
> MovieClipSprite class
> Look in "sprites" package.
>
> All you need to do is to make an instance sprite or movieclip with a  
> nested textfield, pass it to the class and add it to the scene.
>
> Textfield3D is also another option.
>
> Fabrice
>
> On Sep 30, 2009, at 2:28 AM, GBear wrote:
>
>
>
>
>
> > Thanks Fabrice.
>
> > I uploaded Africa dimension which is a screen shot from blender with a
> > photoshop layer with the text as an example.
>
> > Ultimately its more important to get quite precise placement of the
> > text than any fancy text effects. At times it would need to be "on"
> > the object, at other times to the side or off of it.
>
> > I just plan to use simple paint artwork for the main bitmap for the
> > objects.
>
> > For now I have been thinking of a transparent plane with just the
> > relevant text as bitmapmaterial that I would place next to my object,
> > that should work shouldn't it? I'm still new to this all in case you
> > hadn't noticed.
>
> > Cheers
>
> > On Sep 29, 11:26 pm, Fabrice3D <[email protected]> wrote:
> >> I want first have a finished v1 (still some issues to be fixed)
> >> before add more functionality.
>
> >> There are some plans for v2. That a text layer/edit tool might land  
> >> in
> >> it...
> >> who knows :))
>
> >> for now, they is a uveditor in prefab, that allows you to export the
> >> map with the vertices drawn for you, it could help you make the edits
> >> in photoshop for instance. If you would post some image that explains
> >> a bit better what you want to do, I might be able be more helpful.
>
> >> Fabrice
>
> >> On Sep 29, 2009, at 3:04 PM, GBear wrote:
>
> >>> Hi Fabrice
>
> >>> Just downloaded Prefab and its a great tool thanks, you are doing
> >>> brilliant work... now for a little wish?
>
> >>> I need to apply text data, as in dimensions for an object, except  
> >>> its
> >>> pretty damned irregular, not a simple geometric shape.
>
> >>> Any chance of attaching some text editor to write a layer over or
> >>> onto the UV map or something? Although even that could be tricky.
>
> >>> I'm using Blender and using text there is quite cumbersome and
> >>> ultimately I would like placement to be quite accurate but keeping  
> >>> it
> >>> simple too.
>
> >>> Any suggestions about the best route to follow for now.
>
> >>> Thanks in advance.
>
> >>> On Sep 29, 12:01 am, Fabrice3D <[email protected]> wrote:
> >>>> those #$%^&* Dae files...
>
> >>>> Try export as wavefront obj. Since you want to export as as3 in the
> >>>> end it's not a big problem.
> >>>> Since I have no Max to test, can you send me offline this file?  
> >>>> Make
> >>>> sure that all geometry is triangulated and that textures are in
> >>>> there.
>
> >>>> Fabrice
>
> >>>> On Sep 28, 2009, at 5:54 PM, Michael Iv wrote:
>
> >>>>> I run into a problem loading DAE into your editor.Actually no DAE
> >>>>> exorted from 3dsMax 9 shows in the viewport after the import.
>
> >>>>> Thanks
> >>>>> On Mon, Sep 28, 2009 at 5:37 PM, Fabrice3D <[email protected]>
> >>>>> wrote:
>
> >>>>> Hi all,
> >>>>> Just uploaded a little update for PreFab3D.
> >>>>> Since you guys love Away3DLite, it was of course a must to  
> >>>>> export to
> >>>>> this speed demon :)
>
> >>>>> more fixes, doc, updates will follow...
>
> >>>>> btw, if you guys make some nice renderings and I'm sure you do.
> >>>>> Please send me screenshots and send them to me
> >>>>> I want add a little gallery on the app page...
>
> >>>>> Fabrice- Hide quoted text -
>
> - Show quoted text -

Reply via email to