Thanks Fabrice, I'm sure this will save me time looking in the wrong places.
Cheers. On Sep 30, 3:37 pm, Fabrice3D <[email protected]> wrote: > Hi GBear, > This can be very easyly achieved using either sprite2D or > MovieClipSprite class > Look in "sprites" package. > > All you need to do is to make an instance sprite or movieclip with a > nested textfield, pass it to the class and add it to the scene. > > Textfield3D is also another option. > > Fabrice > > On Sep 30, 2009, at 2:28 AM, GBear wrote: > > > > > > > Thanks Fabrice. > > > I uploaded Africa dimension which is a screen shot from blender with a > > photoshop layer with the text as an example. > > > Ultimately its more important to get quite precise placement of the > > text than any fancy text effects. At times it would need to be "on" > > the object, at other times to the side or off of it. > > > I just plan to use simple paint artwork for the main bitmap for the > > objects. > > > For now I have been thinking of a transparent plane with just the > > relevant text as bitmapmaterial that I would place next to my object, > > that should work shouldn't it? I'm still new to this all in case you > > hadn't noticed. > > > Cheers > > > On Sep 29, 11:26 pm, Fabrice3D <[email protected]> wrote: > >> I want first have a finished v1 (still some issues to be fixed) > >> before add more functionality. > > >> There are some plans for v2. That a text layer/edit tool might land > >> in > >> it... > >> who knows :)) > > >> for now, they is a uveditor in prefab, that allows you to export the > >> map with the vertices drawn for you, it could help you make the edits > >> in photoshop for instance. If you would post some image that explains > >> a bit better what you want to do, I might be able be more helpful. > > >> Fabrice > > >> On Sep 29, 2009, at 3:04 PM, GBear wrote: > > >>> Hi Fabrice > > >>> Just downloaded Prefab and its a great tool thanks, you are doing > >>> brilliant work... now for a little wish? > > >>> I need to apply text data, as in dimensions for an object, except > >>> its > >>> pretty damned irregular, not a simple geometric shape. > > >>> Any chance of attaching some text editor to write a layer over or > >>> onto the UV map or something? Although even that could be tricky. > > >>> I'm using Blender and using text there is quite cumbersome and > >>> ultimately I would like placement to be quite accurate but keeping > >>> it > >>> simple too. > > >>> Any suggestions about the best route to follow for now. > > >>> Thanks in advance. > > >>> On Sep 29, 12:01 am, Fabrice3D <[email protected]> wrote: > >>>> those #$%^&* Dae files... > > >>>> Try export as wavefront obj. Since you want to export as as3 in the > >>>> end it's not a big problem. > >>>> Since I have no Max to test, can you send me offline this file? > >>>> Make > >>>> sure that all geometry is triangulated and that textures are in > >>>> there. > > >>>> Fabrice > > >>>> On Sep 28, 2009, at 5:54 PM, Michael Iv wrote: > > >>>>> I run into a problem loading DAE into your editor.Actually no DAE > >>>>> exorted from 3dsMax 9 shows in the viewport after the import. > > >>>>> Thanks > >>>>> On Mon, Sep 28, 2009 at 5:37 PM, Fabrice3D <[email protected]> > >>>>> wrote: > > >>>>> Hi all, > >>>>> Just uploaded a little update for PreFab3D. > >>>>> Since you guys love Away3DLite, it was of course a must to > >>>>> export to > >>>>> this speed demon :) > > >>>>> more fixes, doc, updates will follow... > > >>>>> btw, if you guys make some nice renderings and I'm sure you do. > >>>>> Please send me screenshots and send them to me > >>>>> I want add a little gallery on the app page... > > >>>>> Fabrice- Hide quoted text - > > - Show quoted text -
