Not sure what's the issue here, but I have the feeling you go for the most complex of the 3 options I gave to you :)

so I'll try here walk you through the process...

k, first make fla, make a textfield, type arial in it, on textfield props panel , select embed fonts, like 114 chars then compile this swf and name it extrusionfonts.swf and place it in a map relative to your project, say "fonts"

first import the required tools to extract the vector data from the fonts
import wumedia.vector.*;
import now the textfield3d class
import away3d.primitives.TextField3D;

In your code embed your font swf
[Embed(source="fonts/extrusionfonts.swf", mimeType="application/octet- stream")]
public var FontBytes:Class;

[..] code as usual

then call this example of method

private function make3DTextfield():void
{
VectorText.extractFont(new FontBytes(), null, false); --> data is extracted here
var textfield3d:TextField3D = new TextField3D("Impact");
textfield3d.material = new ColorMaterial(0xFFFFFF);
textfield3d.text = "hello awaytext";
textfield3d.align = "center";
textfield3d.size = 150;
textfield3d.textWidth = 2000;
textfield3d.y = -800;
textfield3d.z = 200;
textfields.ownCanvas = true;
view.scene.addChild(textfields);
}

I hope this will help you.
again, movieclipsprite and sprite2d are also good 2d options.
in case you have font issues there, then it would be more a flash/as3 issue in general than away3d issue...

Fabrice

On Sep 30, 2009, at 4:45 PM, GBear wrote:


Hi Fabrice

Sorry to be a pain, but three hours wasted!

I open Basic_Text.fla and it works but after I copy and paste the text
relevant lines into my own fla i get:

ERROR missing Arial font

I've checked every setting I can think of, copied the font component
from the Basic fla library to my own library, still nothing.

and changing the font doesn't help.

Googled, scrolled through the whole src, nothing, the only font I
found is in papervision folder. where are they in Away3D?

Thanks in advance!



On Sep 30, 4:23 pm, GBear <[email protected]> wrote:
Thanks Fabrice, I'm sure this will save me time looking in the wrong
places.

Cheers.

On Sep 30, 3:37 pm, Fabrice3D <[email protected]> wrote:

Hi GBear,
This can be very easyly achieved using either sprite2D or
MovieClipSprite class
Look in "sprites" package.

All you need to do is to make an instance sprite or movieclip with a
nested textfield, pass it to the class and add it to the scene.

Textfield3D is also another option.

Fabrice

On Sep 30, 2009, at 2:28 AM, GBear wrote:

Thanks Fabrice.

I uploaded Africa dimension which is a screen shot from blender with a
photoshop layer with the text as an example.

Ultimately its more important to get quite precise placement of the
text than any fancy text effects. At times it would need to be "on"
the object, at other times to the side or off of it.

I just plan to use simple paint artwork for the main bitmap for the
objects.

For now I have been thinking of a transparent plane with just the
relevant text as bitmapmaterial that I would place next to my object, that should work shouldn't it? I'm still new to this all in case you
hadn't noticed.

Cheers

On Sep 29, 11:26 pm, Fabrice3D <[email protected]> wrote:
I want first have a finished v1 (still some issues to be fixed)
before add more functionality.

There are some plans for v2. That a text layer/edit tool might land
in
it...
who knows :))

for now, they is a uveditor in prefab, that allows you to export the map with the vertices drawn for you, it could help you make the edits in photoshop for instance. If you would post some image that explains
a bit better what you want to do, I might be able be more helpful.

Fabrice

On Sep 29, 2009, at 3:04 PM, GBear wrote:

Hi Fabrice

Just downloaded Prefab and its a great tool thanks, you are doing
brilliant work... now for a little wish?

I need to apply text data, as in dimensions for an object, except
its
pretty damned irregular, not a simple geometric shape.

Any chance of attaching some text editor to write a layer over or
onto the UV map or something? Although even that could be tricky.

I'm using Blender and using text there is quite cumbersome and
ultimately I would like placement to be quite accurate but keeping
it
simple too.

Any suggestions about the best route to follow for now.

Thanks in advance.

On Sep 29, 12:01 am, Fabrice3D <[email protected]> wrote:
those #$%^&* Dae files...

Try export as wavefront obj. Since you want to export as as3 in the
end it's not a big problem.
Since I have no Max to test, can you send me offline this file?
Make
sure that all geometry is triangulated and that textures are in
there.

Fabrice

On Sep 28, 2009, at 5:54 PM, Michael Iv wrote:

I run into a problem loading DAE into your editor.Actually no DAE
exorted from 3dsMax 9 shows in the viewport after the import.

Thanks
On Mon, Sep 28, 2009 at 5:37 PM, Fabrice3D <[email protected]>
wrote:

Hi all,
Just uploaded a little update for PreFab3D.
Since you guys love Away3DLite, it was of course a must to
export to
this speed demon :)

more fixes, doc, updates will follow...

btw, if you guys make some nice renderings and I'm sure you do.
Please send me screenshots and send them to me
I want add a little gallery on the app page...

Fabrice- Hide quoted text -

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