I just want send huge thanks to Away3D team. This engine rocks! 2 Months ago we started portfolio project initially with Papervision3D. Project was very complex but required fast engine as it simulated FPS behaviour. After adding more scenes it became harder and harder to manage speed with PV3D. At that time I decided to blindly shoot to Away3D (after 3/4 of project was done). It was big risk however we were on the end with optimization possibilities with PV3D. How big suprise was for me when I realized how easy was to adopt Away3D(I never worked with it before). after 2 days the whole project was switched to new engine. better material quality(engine support fp 10) and even slightly better preformance. Big relief for me. But the biggest suprise comes when I found how flexible Away3D was when it comes to optimization possibilities. I was amazed. (it was before Away3D light version been released..damm:). Low inheritance of materials gives you power to customize them. I think, the result was very impressive for us. you can check it out: http://www.syerit.com/think360/default.aspx . I love PV3D especially for its community but with light version, Prefab magic to offer, plenty of features, Away3D is really the best choice for me and now main choice for our team! Alternativa..what?:)
Cheers Pavel
