Very cool!
I've managed to find the key's and even discovered a mention, thk! :)

One question
Have you used Prefab in the process?

One little remark
Wouldn't it be better to place the close/back nav btns next to the overlays content?

Seeing extended 3D scene like this is fantastic!
Well done and welcome to Away3D!

Fabrice


On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote:


I just want send huge thanks to Away3D team. This engine rocks! 2
Months ago we started portfolio project initially with Papervision3D.
Project was very complex but required fast engine as it simulated FPS
behaviour. After adding more scenes it became harder and harder to
manage speed with PV3D. At that time I decided to blindly shoot to
Away3D (after 3/4 of project was done). It was big risk however we
were on the end with optimization possibilities with PV3D. How big
suprise was for me when I realized how easy was to adopt Away3D(I
never worked with it before). after 2 days the whole project was
switched to new engine. better material quality(engine support fp 10)
and even slightly better preformance. Big relief for me. But the
biggest suprise comes when I found how flexible Away3D was when it
comes to optimization possibilities. I was amazed. (it was before
Away3D light version been released..damm:). Low inheritance of
materials gives you power to customize them. I think, the result was
very impressive for us. you can check it out:  
http://www.syerit.com/think360/default.aspx
. I love PV3D especially for its community but with light version,
Prefab magic to offer, plenty of features, Away3D is really the best
choice for me and now main choice for our team! Alternativa..what?:)

Cheers

Pavel

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