We have very sophisticated methology for that kind of projects. It's called "metagile development":
planning - heavy metal (keeps architects motivated and thinking they can turn hell into fridge with their great plan) development - rock (keeps developers hard working as they wanna buy one of those big expensive girl catching choppers so they need money) testing - black metal (keeps testers in bad mood so they try to break the code, and thats the best testing method) release - death metal ( if the team survive this, it definitely survive hart attack which comes when something goes wrong at last minute) just to explain:) On Oct 1, 2:04 pm, David Lenaerts <[email protected]> wrote: > Heavy Metal and Flash? That's how I work! :-) > Great job, Pavel! Running very smooth even on my slow machine :D > > On Thu, Oct 1, 2009 at 2:58 PM, Cauê Waneck <[email protected]> wrote: > > Heavy metal and flash! > > > Great combination. : ) > > > 2009/10/1 Li <[email protected]> > > >> Very nice work guys. I played all the way to the boss in the end, and won! > >> Very nicely done, smooth all the way, rock solid and the 3D design is > >> excellent. > > --http://www.derschmale.com
