superb! ;D cheers!
On 01/10/2009, Fabrice3D <[email protected]> wrote: > > Very cool! > I've managed to find the key's and even discovered a mention, thk! :) > > One question > Have you used Prefab in the process? > > One little remark > Wouldn't it be better to place the close/back nav btns next to the > overlays content? > > Seeing extended 3D scene like this is fantastic! > Well done and welcome to Away3D! > > Fabrice > > > On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote: > >> >> I just want send huge thanks to Away3D team. This engine rocks! 2 >> Months ago we started portfolio project initially with Papervision3D. >> Project was very complex but required fast engine as it simulated FPS >> behaviour. After adding more scenes it became harder and harder to >> manage speed with PV3D. At that time I decided to blindly shoot to >> Away3D (after 3/4 of project was done). It was big risk however we >> were on the end with optimization possibilities with PV3D. How big >> suprise was for me when I realized how easy was to adopt Away3D(I >> never worked with it before). after 2 days the whole project was >> switched to new engine. better material quality(engine support fp 10) >> and even slightly better preformance. Big relief for me. But the >> biggest suprise comes when I found how flexible Away3D was when it >> comes to optimization possibilities. I was amazed. (it was before >> Away3D light version been released..damm:). Low inheritance of >> materials gives you power to customize them. I think, the result was >> very impressive for us. you can check it out: >> http://www.syerit.com/think360/default.aspx >> . I love PV3D especially for its community but with light version, >> Prefab magic to offer, plenty of features, Away3D is really the best >> choice for me and now main choice for our team! Alternativa..what?:) >> >> Cheers >> >> Pavel > > -- katopz http://www.sleepydesign.com
