superb! ;D

cheers!

On 01/10/2009, Fabrice3D <[email protected]> wrote:
>
> Very cool!
> I've managed to find the key's and even discovered a mention, thk! :)
>
> One question
> Have you used Prefab in the process?
>
> One little remark
> Wouldn't it be better to place the close/back nav btns next to the
> overlays content?
>
> Seeing extended 3D scene like this is fantastic!
> Well done and welcome to Away3D!
>
> Fabrice
>
>
> On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote:
>
>>
>> I just want send huge thanks to Away3D team. This engine rocks! 2
>> Months ago we started portfolio project initially with Papervision3D.
>> Project was very complex but required fast engine as it simulated FPS
>> behaviour. After adding more scenes it became harder and harder to
>> manage speed with PV3D. At that time I decided to blindly shoot to
>> Away3D (after 3/4 of project was done). It was big risk however we
>> were on the end with optimization possibilities with PV3D. How big
>> suprise was for me when I realized how easy was to adopt Away3D(I
>> never worked with it before). after 2 days the whole project was
>> switched to new engine. better material quality(engine support fp 10)
>> and even slightly better preformance. Big relief for me. But the
>> biggest suprise comes when I found how flexible Away3D was when it
>> comes to optimization possibilities. I was amazed. (it was before
>> Away3D light version been released..damm:). Low inheritance of
>> materials gives you power to customize them. I think, the result was
>> very impressive for us. you can check it out:
>> http://www.syerit.com/think360/default.aspx
>> . I love PV3D especially for its community but with light version,
>> Prefab magic to offer, plenty of features, Away3D is really the best
>> choice for me and now main choice for our team! Alternativa..what?:)
>>
>> Cheers
>>
>> Pavel
>
>


-- 
katopz
http://www.sleepydesign.com

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