A picture will help, if I understand correctly you may need to use
CORRECT_Z_ORDER or better yet the INTERSECTING_OBJECTS renderer.

-Pete

On Mon, Oct 5, 2009 at 6:20 AM, SasMaster <[email protected]> wrote:

>
> Hi All! I need an urgent help. I am finishing vreating game project
> with Away3d. i have got a floor which is a plane and it has movie
> material applied which has a movieclip with holes . During the Game
> there are 3d object that are popping up from these holes . The
> PROBLEM:when they are popping out it does not look like they are
> coming from inside the hole but somewhat in front of the floor plane .
> I know that it is like that because I set the floor push back =true
> and the popping objects to push front= true. But I had to because
> otherwise the popping objects are popping behind my plane at all. Is
> there any intersection filter or something like that?
> I will very appreciate any help on the Matter. My project is
> burning!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> Thanks to all
>



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