Try to put the registration point of your movie clip at the top left, it
might be the solution?

-Pete

On Mon, Oct 5, 2009 at 10:09 AM, Michael Iv <[email protected]> wrote:

> Basically I played with pushback and push front of different objects in the
> scene and yes at last used INTERSECTING_OBJECTS and I managed to fix it .
> But now I have got a slight line breaks in textures .May be you can help me
> with DofSprite2d ???? Because for the past few days no one answered my
> thread about this issue:I am applying texture that is MovieClip to DofS3d
> and I am getting the Object that is half the size of the texture ,no matter
> how I try to rescale or re-size the DofS2d it remains the same size!!! Any
> Help Please???
>
>
> On Mon, Oct 5, 2009 at 3:38 PM, Peter Kapelyan <[email protected]>wrote:
>
>> A picture will help, if I understand correctly you may need to use
>> CORRECT_Z_ORDER or better yet the INTERSECTING_OBJECTS renderer.
>>
>> -Pete
>>
>>
>> On Mon, Oct 5, 2009 at 6:20 AM, SasMaster <[email protected]> wrote:
>>
>>>
>>> Hi All! I need an urgent help. I am finishing vreating game project
>>> with Away3d. i have got a floor which is a plane and it has movie
>>> material applied which has a movieclip with holes . During the Game
>>> there are 3d object that are popping up from these holes . The
>>> PROBLEM:when they are popping out it does not look like they are
>>> coming from inside the hole but somewhat in front of the floor plane .
>>> I know that it is like that because I set the floor push back =true
>>> and the popping objects to push front= true. But I had to because
>>> otherwise the popping objects are popping behind my plane at all. Is
>>> there any intersection filter or something like that?
>>> I will very appreciate any help on the Matter. My project is
>>> burning!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>> Thanks to all
>>>
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


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