Basically I played with pushback and push front of different objects in the
scene and yes at last used INTERSECTING_OBJECTS and I managed to fix it .
But now I have got a slight line breaks in textures .May be you can help me
with DofSprite2d ???? Because for the past few days no one answered my
thread about this issue:I am applying texture that is MovieClip to DofS3d
and I am getting the Object that is half the size of the texture ,no matter
how I try to rescale or re-size the DofS2d it remains the same size!!! Any
Help Please???

On Mon, Oct 5, 2009 at 3:38 PM, Peter Kapelyan <[email protected]> wrote:

> A picture will help, if I understand correctly you may need to use
> CORRECT_Z_ORDER or better yet the INTERSECTING_OBJECTS renderer.
>
> -Pete
>
>
> On Mon, Oct 5, 2009 at 6:20 AM, SasMaster <[email protected]> wrote:
>
>>
>> Hi All! I need an urgent help. I am finishing vreating game project
>> with Away3d. i have got a floor which is a plane and it has movie
>> material applied which has a movieclip with holes . During the Game
>> there are 3d object that are popping up from these holes . The
>> PROBLEM:when they are popping out it does not look like they are
>> coming from inside the hole but somewhat in front of the floor plane .
>> I know that it is like that because I set the floor push back =true
>> and the popping objects to push front= true. But I had to because
>> otherwise the popping objects are popping behind my plane at all. Is
>> there any intersection filter or something like that?
>> I will very appreciate any help on the Matter. My project is
>> burning!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>> Thanks to all
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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