Basically I played with pushback and push front of different objects in the scene and yes at last used INTERSECTING_OBJECTS and I managed to fix it . But now I have got a slight line breaks in textures .May be you can help me with DofSprite2d ???? Because for the past few days no one answered my thread about this issue:I am applying texture that is MovieClip to DofS3d and I am getting the Object that is half the size of the texture ,no matter how I try to rescale or re-size the DofS2d it remains the same size!!! Any Help Please???
On Mon, Oct 5, 2009 at 3:38 PM, Peter Kapelyan <[email protected]> wrote: > A picture will help, if I understand correctly you may need to use > CORRECT_Z_ORDER or better yet the INTERSECTING_OBJECTS renderer. > > -Pete > > > On Mon, Oct 5, 2009 at 6:20 AM, SasMaster <[email protected]> wrote: > >> >> Hi All! I need an urgent help. I am finishing vreating game project >> with Away3d. i have got a floor which is a plane and it has movie >> material applied which has a movieclip with holes . During the Game >> there are 3d object that are popping up from these holes . The >> PROBLEM:when they are popping out it does not look like they are >> coming from inside the hole but somewhat in front of the floor plane . >> I know that it is like that because I set the floor push back =true >> and the popping objects to push front= true. But I had to because >> otherwise the popping objects are popping behind my plane at all. Is >> there any intersection filter or something like that? >> I will very appreciate any help on the Matter. My project is >> burning!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >> Thanks to all >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
