Darko, I should have an exemple with bitmapMaterial, instead of moviematerial. The difference is that the moviematerial is updated automatically, thats why it's better to use it...
Found the exemple, and I'm just doin nothing different... well are you rendering your scene after drawing ?? try to : create a bitmapdata fisrt, keep it in reference, then pass it to the bitmapmaterial, apply your bitmapmaterial to your object, then draw in your bitmapdata. then try to set the material again to the object. this should update it. but tell me how did you create your bitmapMaterial ?
