Hey there all, Hope everyone is well.
I tried all of the code snippets outlines above bit with no luck for me. Would it be better if i posted the code i have in full? It must be something small that i am doing wrong. Or maybe someone has a example of using movie material as mentioned above of what i am trying to do with a sphere and do some drawing on it? Looking forward to your responses. Cheers Dan On Sat, Oct 17, 2009 at 11:15 PM, ben <[email protected]> wrote: > > well here is the way workin for me : > don't only cast the bitmapdata in the material, create a new instance > var bumpMap:BitmapData=new BitmapData(500,500,true,0x00000000); > or > var panoramap:yourpanoramaClass = new yourpanoramaClass(yoursize, > yoursize); > > set it to your material > var clayMaterial:BitmapMaterial = new BitmapMaterial(panoramap as > BitmapData); > do your stuff.. > > function mouseDraw(e:MouseEvent3D):void { > if (Mesh(e.object).material is BitmapMaterial) { > var map:BitmapData > =BitmapMaterial(Mesh(e.object).material).bitmap; > var shape:Shape = new Shape(); > shape.graphics.beginFill(0x000); > shape.graphics.drawRect(0,0,20,20); > shape.graphics.endFill(); > var m:Matrix = new Matrix(); > m.translate(e.uv.u*map.width,(1-e.uv.v)*map.height); > map.draw(shape,m); > } > } > > try set your sphere bothsides, see if any difference. > > and also, it seems that your scene is only rendered if (! > cover.visible), so maybe not everytime... > Don't see anything else... -- Radiceski Darko University of Wollongong Australia SIFE - UOW Chapter - Alumni CASUAL ACADEMIC STAFF TEACHING - UOW SITACS (School of Information Technology and Computer Science,University of Wollongong) Univeristy of Wollongong - Alumni
