If you just want to tilt the horizon (with regular Camera3D) it should be as
simple as:

camera.rotationZ=(not zero)

Hope it's what you need

-Pete

On Wed, Oct 21, 2009 at 6:35 AM, M Crossley <[email protected]>wrote:

>
> Thanks, I have already looked at those, I have the camera flying
> around my scene just fine (using Camera3D and TargetCamer3D), but I
> cannot find any reference anywhere to rotating the camera on any
> arbitary view axis - imagine the horizon tilting in the view if the
> camera tilt=0.
>
> Somebody must have done this before, mustn't they?
>
> Cheers
> Mark
>
> On Oct 21, 3:17 am, GBear <[email protected]> wrote:
> > Hey Mark
> >
> > I found these really good tutorials while struggling recently with
> > camera action. Look at the papervision ones too.
> >
> > http://www.flashmagazine.com/Tutorials/detail/away3d_basics_the_cameras
> >
> > Good luck
> >
> >
>



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