If you just want to tilt the horizon (with regular Camera3D) it should be as simple as:
camera.rotationZ=(not zero) Hope it's what you need -Pete On Wed, Oct 21, 2009 at 6:35 AM, M Crossley <[email protected]>wrote: > > Thanks, I have already looked at those, I have the camera flying > around my scene just fine (using Camera3D and TargetCamer3D), but I > cannot find any reference anywhere to rotating the camera on any > arbitary view axis - imagine the horizon tilting in the view if the > camera tilt=0. > > Somebody must have done this before, mustn't they? > > Cheers > Mark > > On Oct 21, 3:17 am, GBear <[email protected]> wrote: > > Hey Mark > > > > I found these really good tutorials while struggling recently with > > camera action. Look at the papervision ones too. > > > > http://www.flashmagazine.com/Tutorials/detail/away3d_basics_the_cameras > > > > Good luck > > > > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
