Be gentle with me, I'm brand new to 3D :) I just installed Flash CS4 courtesy of work and am writing my first little application. I worn Google out looking for a answer to this...
I have a simple environment with an object at 0,0,0. I have a Camera3D that I can move around a spherical orbit to look at the object from any angle (targeting 0,0,0 after each move). This works great. What I want to be able to do is rotate the camera around the axis joining the camera and the object. Is there a simple way of doing this, or do I have to apply spherical geometry to each of the cameras rotation axes rather that using a simple .lookAt? Many thanks Mark
