Hi Mark,
You should use HoverCamera3D, it's designed to do this kind of moves.

Welcome to Away!

Fabrice

On Oct 20, 2009, at 2:53 PM, M Crossley wrote:


Be gentle with me, I'm brand new to 3D :)  I just installed Flash CS4
courtesy of work and am writing my first little application. I worn
Google out looking for a answer to this...

I have a simple environment with an object at 0,0,0. I have a Camera3D
that I can move around a spherical orbit to look at the object from
any angle (targeting 0,0,0 after each move). This works great.

What I want to be able to do is rotate the camera around the axis
joining the camera and the object. Is there a simple way of doing
this, or do I have to apply spherical geometry to each of the cameras
rotation axes rather that using a simple .lookAt?

Many thanks
Mark

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