Hey Fabrice, You are a legend. That solves the problem!!!
Thanks also Ben for your suggestion, though I tried Fabrice's solution first as I guess it's closer to the core of the issue. I guess this needs to be committed, unless Math.floor will have any side-effects on other mouseMove related things? Thanks again, Phil On Oct 22, 12:40 pm, Fabrice3D <[email protected]> wrote: > quick fix for now > > try change line 49 & 50 moviematerial by > > x = Math.floor(event.uv.u*_renderBitmap.width); > y = Math.floor((1 - event.uv.v)*_renderBitmap.height); > > will digg further in problem once I have some time... > > Fabrice > > On Oct 22, 2009, at 12:02 PM, Philip wrote: > > > > > > > By the way, I've added this to the issue tracker, so feel free to > > "star it". > > >http://code.google.com/p/away3d/issues/detail?id=74
