quick fix for now
try change line 49 & 50 moviematerial by x = Math.floor(event.uv.u*_renderBitmap.width); y = Math.floor((1 - event.uv.v)*_renderBitmap.height); will digg further in problem once I have some time... Fabrice On Oct 22, 2009, at 12:02 PM, Philip wrote:
By the way, I've added this to the issue tracker, so feel free to "star it". http://code.google.com/p/away3d/issues/detail?id=74
